SERVICE RECORDRESUMÉ

IBRAHIM
AKINDE

COMBAT DESIGNER // GAMEPLAY SYSTEMS PROGRAMMER

10 years of professional Unreal Engine development across shipped PC and PlayStation 5 titles. Creator of 13+ Marketplace/FAB products carrying thousands of downloads. Available for contract and full-time engagement.

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CODE NAME: NytArk
Ibrahim Akinde
UE5 · C++
contact@deuxniistudios.com ibrahimakinde.com github.com/maxxrexx ibrahim-akinde +234 906 514 9901
10Years UE Dev
4Shipped Titles
13+Marketplace Products
20+Contract Engagements
01

Core Competencies

Combat Design

Melee systems, skills, parries, counters, executions, boss encounters, game feel and readability.

UI Engineering

Common UI, UMG, Enhanced Input. Full front-end flows: lobbies, matchmaking, stores, settings, character select.

AI Programming

State Tree, Behavior Tree, Smart Objects, AI Perception, EQS. Bosses, companions, drones, squad behaviors.

Gameplay Systems

Advanced Blueprints (Gameplay, Combat, GAS, Architecture) and C++ (Gameplay, UI, GAS). Multiplayer replication.

Auxiliary - Agile PM: Scrum/Kanban, Jira, Notion, Trello, Confluence. Version control: Git, Perforce, Subversion, Plastic, Anchorpoint, Diversion.
02

Shipped Titles

Predecessor

PC · PLAYSTATION 5

Front-end UI programming: sign in/up, lobby, home, social tabs, character select, victory/defeat, settings, matchmaking, game modes.

Cradle of Sins

PC · STEAM · VR

Front-end UI engineering across game modes, settings, animations and transitions.

Six Temples

PC · STEAM

Combat programming, systems integration, network programming and multiplayer design.

Tide Turn

PC · STEAM

Shop UI architecture (grid to list views), UI animation, UI performance optimization.

03

Service Record - Contract Experience

2026

Combat Designer / AI Programmer

Pisele GmbH - Fracture Brink
2026

Combat Designer / Programmer

Neon Veil
2026

Combat Designer / UI Developer

Unseen Room - Bewitching
2025

UI Consultant

Stanion Studios
2024–25

Senior Game Programmer

Universi
2022–24

Principal Unreal Engine UI Developer

Hypersonic Laboratories
2022–23

Unreal Engine UI Developer

World Spark Studios
2022–23

Module Lecturer, Unreal & C++

Pulse College
2020–22

Front-End / UI Developer

Omeda Studios - Predecessor
2021

Combat Design Consultant

Eddaheim Studios
2021

Front-End / UI Developer

Unreal24 Solutions
2020

UI/AI/Gameplay Developer

Exiled Republic Studios
2019

Front-End / UI Developer

5th Cell Studios
2019

Combat / Network Programmer

Maya Virtual Inc - Six Temples
2018–19

Gameplay & UI Programmer

Grassroots Studios
2018

Gameplay / Systems Programmer

Deadlift Studios
2018

Combat Designer / Programmer

High Level Studios - Project Arena
2017–18

Gameplay Programmer

Last Ninja Standing
2017

Combat Designer

Vekro Studio S.R.L - Paragon Project
2016–17

AI Designer / Programmer

Dinosaur Battlegrounds LLC
2015–16

Combat Designer

Ethos LLC - Project Ethos
04

Marketplace / FAB Products

ProductRatingNotes
The Targeting System★★★★★ 4.6 (86)Monthly UE Sponsored Content, May 2020
The Targeting System - C++ Plugin★★★★★ 5.0Open source, github.com/MaxxRexx
The Art of Combat★★★★☆ 3.5Complete melee combat solution: parries, counters, feints, targeting, RPG component
Close Combat Animset★★★★★ 4.7 (34)79 melee animations for PC and mobile
Hand Seal Animset Vol. 1–4★★★★☆ mixedAnime-inspired jutsu casting animation packs
Jutsu Activations Vol. 1☆☆☆☆☆  Anime-inspired combat activation set
Simple AI Combat Component · Context-Aware Interaction System · The Flanking System · The UI Menu · The Minimal Icons★★★★★Modular systems, multiplayer ready
05

Education & Publications

-

B.Sc. Computer Science

Crescent University

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"Video Game User Interface Development Using Scaleform GFx"

IJCSIS Vol. 12 No. 5, May 2014

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"Development of a Real-Time Strategy Game"

Published research