10 years of professional Unreal Engine development across shipped PC and PlayStation 5 titles. Creator of 13+ Marketplace/FAB products carrying thousands of downloads. Available for contract and full-time engagement.
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Melee systems, skills, parries, counters, executions, boss encounters, game feel and readability.
Common UI, UMG, Enhanced Input. Full front-end flows: lobbies, matchmaking, stores, settings, character select.
State Tree, Behavior Tree, Smart Objects, AI Perception, EQS. Bosses, companions, drones, squad behaviors.
Advanced Blueprints (Gameplay, Combat, GAS, Architecture) and C++ (Gameplay, UI, GAS). Multiplayer replication.
Front-end UI programming: sign in/up, lobby, home, social tabs, character select, victory/defeat, settings, matchmaking, game modes.
Front-end UI engineering across game modes, settings, animations and transitions.
Combat programming, systems integration, network programming and multiplayer design.
Shop UI architecture (grid to list views), UI animation, UI performance optimization.
| Product | Rating | Notes |
|---|---|---|
| The Targeting System | ★★★★★ 4.6 (86) | Monthly UE Sponsored Content, May 2020 |
| The Targeting System - C++ Plugin | ★★★★★ 5.0 | Open source, github.com/MaxxRexx |
| The Art of Combat | ★★★★☆ 3.5 | Complete melee combat solution: parries, counters, feints, targeting, RPG component |
| Close Combat Animset | ★★★★★ 4.7 (34) | 79 melee animations for PC and mobile |
| Hand Seal Animset Vol. 1–4 | ★★★★☆ mixed | Anime-inspired jutsu casting animation packs |
| Jutsu Activations Vol. 1 | ☆☆☆☆☆ | Anime-inspired combat activation set |
| Simple AI Combat Component · Context-Aware Interaction System · The Flanking System · The UI Menu · The Minimal Icons | ★★★★★ | Modular systems, multiplayer ready |
Crescent University
IJCSIS Vol. 12 No. 5, May 2014
Published research