
IBRAHIM AKINDE
Senior Technical Game Designer | Unreal Engine
Freelance Gameplay Programmer | Combat Designer with 9 years of professional experience in Unreal Engine.
Design focus includes user interface development, combat design, and artificial intelligence.
Welcome to my page.
Be sure to check out my Github Repositories and the details of my works here.
Shipped Titles
(Click here to see real work details)
Click here to see more videos of my work on Predecessor and Stencil of Judgement.
UNREAL ENGINE 4 MARKETPLACE PRODUCTS
[Click to View]
The Art of Combat
The Targeting System
The Targeting System (C++ Plugin)
Skills
Unreal Engine-Specific
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C++ - Professional
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Blueprints Visual Scripting - Professional
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Technical Animation - Professional
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AI Programming - Professional
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UMG (User Interface) - Professional
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Combat Design - Professional
Version Control
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Git | Perforce | Subversion | Plastic | Anchorpoint | Diversion
CV: Works (Mostly Under NDA)
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Stanion Studios - Contract - April 2025 to June 2025
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UI Consultant
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Universi - Contract - September 2024 to February 2025
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Senior Game Programmer
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Hypersonic Laboratories - Full-time - October 2022 to January 2024
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Principal Unreal Engine UI Developer
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World Spark Studios - Contract - December 2022 to February 2023
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Unreal Engine UI Developer
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Pulse College - Contract - October 2022 to January 2023
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Introduction to Unreal and C++ Module Lecturer
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Omeda Studios - Full-time - November 2020 to April 2022
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FrontEnd/UI Developer
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Eddaheim Studios - Contract - January 2021 to February 2021
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Combat Design Consultant
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Unreal24 Solutions - Contract - 6 months (May 2021)
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FrontEnd/UI Developer
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Exiled Republic Studios - Contract - 4 months (November 2020)
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Front-End/UI Developer
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AI & Gameplay Programmer
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5th Cell Studios - Contract - 4 months (2019)
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Front-End/UI Developer
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Maya Virtual Inc (Project Six Temples/Ammonite 3D) [Contract, May - June 2019]
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Combat Programmer
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Systems Integrator (The Art of Combat + Advanced Locomotion + Active Ragdoll)
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Network Programmer/Multiplayer Designer (Dedicated Server)
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Grassroots Studios - Contract [2018/2019]
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Gameplay & UI Programmer
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Deadlift Studios - Contract [2018]
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Gameplay/Systems Programmer
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High Level Studios (Project Arena) - Contract [2018]
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Combat Designer/Programmer
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Last Ninja Standing (Indie Project directed by Juan "J" Antelo) - Contract [2017/2018]
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Gameplay Programmer
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Vekro Studio S.R.L (Paragon Project) - Contract [2017]
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Combat Designer
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Dinosaur Battlegrounds LLC (Project Dinosaur Battlegrounds) - Contract [2016/2017]
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AI Designer/Programmer
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Ethos LLC (Project Ethos) - Contract [2015/2016]
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Combat Designer
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Other Software and Skill Sets
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FL Studio (Music/Score/Automation/SFX Composition, Mixing, Mastering, Recording) - Professional
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Evernote (Game Writing, Document Sharing) - Professional
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Adobe Photoshop (Image Composition/Manipulation/Retouching, Logo Design, Graphics Design) - Professional
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Adobe After Effects (Motion Graphics, Rendering, Composition) - Advanced
Portfolio Links
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LinkedIn Profile: https://ng.linkedin.com/in/ibrahim-akinde-2401bb97
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Game Design/Gameplay Programming/AI Programming/UI Design Portfolios: https://www.youtube.com/watch?v=Lk0anDEBKcA&list=PLPnLVuQKEU672dQliFieBbo-SIWT6u9iH
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The Art of Combat (Robust combat solution for the Unreal Engine 4): https://www.unrealengine.com/marketplace/the-art-of-combat
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Music Portfolio on Soundcloud: https://soundcloud.com/ibmax
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3D Rendering Portfolio on Artstation: https://www.artstation.com/artist/maxxrexx
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Ethos: It Begins Again (Combat Design, Systems Design): www.ethosthegame.com
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Steam Greenlight Page for Adrayvia: http://steamcommunity.com/sharedfiles/filedetails/?id=724127444
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Steam Greenlight Page for Ethos (Already Greenlit): https://steamcommunity.com/sharedfiles/filedetails/?id=733562240
Education
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Crescent University: Bachelor of Science (B.Sc.), Computer Science (2009 – 2014)
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Dissertation titled, "Video Game User Interface Development Using Scaleform Gfx (CLIK™ AND SCALEFORM 3Di™). Published in (IJCSIS) International Journal of Computer Science and Information Security, Vol. 12, No. 5, May 2014.
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Dissertation titled, "Development of a Real-Time Strategy Game". Published in Asian Journal of Computer and Information Systems (ISSN:2321–5658) Volume02–Issue 04, August 2014.
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Activities and Societies: Microsoft Professional Associate, Computer Science Association of Nigeria
Video Showcases
Menu Concept For Bulletville (NOWWA Studios)
Camera Work Concept Showcase
(Using Pro Main Menu created by Piontek)
Cradle of Sins: UI Showcase
Tales of Forgotten Heroes: Alchemist [UI Showcase]
Adrayvia: Ranger and Vorhut Showcase {Attack on Titan Inspired)
Adrayvia: Character Concepts and Mechanics Showcase
Adrayvia: Rhythmic Combat, Combos, and Perfect Parries
Adrayvia: Team Combat, Responsive Evades, Feints and AI